Mattel163
Mattel163 is a free‑to‑play mobile studio for digital adaptations of classic card games.
Mattel163 operates in the Unclassified segment.
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- Founded
- 2017
- Headquarters
- 333 Continental Blvd, El Segundo, CA 90245, USA
- Core Segment
- Unclassified
- Company Size
- 201–500
- Official Links
- Website
- Verified
- 2026-03-12
Key insights about Mattel163
Subsidiaries
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Competitors
Key competitors include King, Playtika.
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Acquisitions
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Mattel163: About
Mattel163 operates a free‑to‑play mobile games studio model built around digital adaptations of established card and board game intellectual property. It creates value by extending physical game brands into persistent mobile services, using live‑operations (events, new modes, cosmetics and reward tracks) to sustain engagement and increase the lifetime value of players. The studio benefits from synergy with its parent’s brands and marketing reach, reducing IP acquisition and user‑trust barriers compared with original IP studios.
Economically, the business depends on scale: large global player bases across multiple titles, high retention, and efficient user acquisition. Digital distribution via the Apple App Store and Google Play, combined with performance marketing and cross‑promotion between titles, allows the company to reach a worldwide audience while continuously updating games to optimise monetisation and player lifetime value.
Mattel163: Market Position
Mattel163 Limited is a mobile games studio focused on developing and operating free‑to‑play digital adaptations of well‑known card and board game intellectual property owned by its parent company. Founded in 2017 as a joint venture between Mattel and NetEase and headquartered in El Segundo, California, it runs titles such as UNO! Mobile, UNO Wonder, Phase 10: World Tour and Skip‑Bo Mobile, reaching tens of millions of monthly active users.
The company generates revenue primarily through in‑app purchases and advertising within its mobile games, supported by ongoing live‑operations events to drive retention and spending. Its direct customers are global mobile gamers who download and play these apps on iOS and Android devices, while it creates additional value for its parent by extending physical game brands into digital formats and enhancing franchise engagement.
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